A special thanks to Molly Blake for contributing to this month’s From the Archive blog post. Molly is a recent graduate of the University of Wisconsin-Madison iSchool.
Games and gamification have a variety of applications in higher education, including as a component of blended learning experiences. Through fun and interactive games, educators can introduce new concepts, engage students with different learning styles, review course materials, or spark lively class discussion. In this month’s From the Archive blog post, we highlight educational games created by ATE projects and centers—a board game on career pathways, a computer game on mathematics, and three Jeopardy-style quiz games.
Maritime Life Board Game
The Southeast Maritime and Transportation (SMART) Center offers a variety of materials designed to introduce middle school and high school students to maritime career pathways. Below is one such resource, a game that was created by an educator who partook in the annual SMART Maritime and Transportation Institute.
Kelsey Warren, a participant of the 2016 institute, designed the Maritime Life Board Game. In this board game—similar to the popular board game Life—each student starts by selecting either a college card or a career card and learns about a variety of maritime careers and educational programs throughout the game. The Maritime Life Board Game includes all materials needed to play the game (including a game board, game pieces, and detailed instructions), as well as an accompanying pre-assessment and post-assessment.
For more archived resources by the SMART Center, visit the ATE Central Archive.